Greg Fisher. Animation Supervisor.
60 Animators and over 700 members on the team.
MPC did first and third act. Framestore did second.
MPC did 857 shots for the film, 1305 shots were thrown away (omits)
Including 490 shots for the final battle:
-Aerial Battle
-Nova corp net
-Milano crash
-Groot Spores
-Yondu crash
-Rocket crash
-Groot cocoon
-Dark aster crash
-180 Rocket shots
-170 Groot shots
Also Peter Quill's abduction and Morag.
The largest shot contained 7000 explosions, average of 400 explosions per shot.
4 hour average render time per frame but the city took 6 hours per frame.
A key part of animating of animating Groot was making sure his eyes had life. His body is wooden so he didn't move as well as people.
The branches etc all move over each other, and all together. They don't squash and stretch, they move like wood would move.
They create empty space when weight goes on. Difficult to animate his feet as he doesn't have ankles or toes.
Working out whether Grood breathes. Subtle human style breathing. Chest rising and falling.
Face an eyes. Groot isn't very expressive. Subtle emotions shown in the eyes and not so much in the whole face. They needed the eyes to have a good range of movementm but he's made of wood.
Doesn't have a nose either, difficult to express emotions.
Groot doesnt understand a lot of human emotions so his expressions show what he thinks he should be feeling but he doesn't know how to do it right. He only really has a few basic emotions but he gains more emotions as the movie progresses.
They producer wanted Groot to be dead still when he stops moving but when CGI characters stop dead they don't look alive anymore. MPC had to find ways to subtley move him to keep him alive when he stops moving.. eyes and breathing.
Groot is mostly calm, gentle and zoned out apart from someone threatens his friends.
No comments:
Post a Comment